Introduction
Watching events unfold from high above, the thunder god realizes the grim intentions of Shao Kahn. After warning the remaining members of the Shaolin Tournament, Raiden soon disappears. He is believed to have ventured into the Outworld alone.
Move List
Close HP : Mini-Uppercut [Hits high]
Lightning Throw : D, F, LP 13%
Superman : B, B, F [Can be done in the air] 19%
Teleport : D, U
Shock Grab : Hold HP for 3 seconds, Release HP 20%
If you can shock grab someone, HP twice and then do a torpedo. The two HP's knock the opponent into the air, making the torpedo unblockable. To do the super uppercut, you must begin charging HP before it says "Finish Him!" Always follow up a jump-kick with a Torpedo. It almost always works, and is the one thing that makes Raiden a great character.
Finishers
Fatality 1 : (Close) Hold LK for 3 seconds, Release LK, tap Block+LK repeatedly
Raiden electrocutes his opponent until they explode.
Fatality 2 : (Close) Hold HP for 8 seconds, Release HP
Raiden explodes his opponent with an uppercut. Only the head is left unharmed, which falls to earth after a few seconds.
Babality : D, D, U, HK
Friendship : D, B, F, HK
"Kidd Thunder!"
Pit II/Tomb : U, U, U, HP
The Basics
Pros: -His Flying Thunder God attack will go right under the high-attacking projectiles, such as Scorpion's hand-spear and Baraka's blade sparks.
-The teleporting ability works a bit faster than Kung Lao's and if done when your opponent shoots a projectile, you can perform any attack of your choice.
-His shocking attack works great for catching an opponent off-guard because a lot of people don't expect to see it coming. When close, the AI and most people tend to think you're going to perform the Flying Thunder God, so use this to your advantage.
-After shooting lighting, there's a recovery delay for the opponent, which will allow you to follow right up with Flying Thunder God with no recourse for you if performed fast enough.
Cons: -While performing the Flying Thunder God, he becomes really vulerable to quite a few attacks, such as Sub-Zero's ice ball, Reptile's force balls, and Kitana's fan.
-If teleporting is expected by the opponent, you'll often find yourself tripped up by a sweep kick, so use this ability wisely.
-Useful as the shocking attack is, you have to be really close to your opponent which can set you up for a free hit if you're not careful, especially if it's a fast acting stun attack.
Advanced Strategies
Uppercut: Good
Jump Kick: Weak
Roundhouse: Good
And finally Raiden, the thunder god who turned into a good guy. He is a tremendous offensive player is used right. The Teleport can get you around and out of trouble quickly, and is good for sneaking close to your opponent. The Body Launch can be done in the air, which is good for catching jumpers, or picking them off the ground by just touching their head. The Lightning is an average missile weapon, doing average damage. The Electric Grab is a charge move, which restricts your use of the HIGH PUNCH button and ties up your hands. Not very effective unless you are good at keeping it a suprise. Always do a combo after the Electric Grab shocks your opponent. This move does not work against the computer for some reason.
Combos
Basic Combos
Jump Kick - Body Launch
Jump kick the opponent high, near the head, and quickly perform the body launch. Start the two back motion as you are kicking. You can jump kick the opponent below the waist, but chances are the opponent will block the body launch or you will fly over them.
Jump Punch - Body Launch
Jump punch the opponent at they are in mid air and quickly perform the body launch. You can also jump kick them instead of the jump punch.
Jump Kick - Lightening
Jump kick the opponent below the waist and quickly throw the lightening.
Electrocution - Punch - Punch - Body Launch
After performing the electrocution, punch the opponent twice. When the opponent is in mid air, perform the body launch.
Advanced Combos
1. (mid-screen) aaHPx2, Teleport, HP, Lightning (4 Hits, 34%)
2. (mid-screen) Shock Grab, HPx2, Lightning (4 Hits, 47%)
3. (mid-screen) JK, JK, Torpedo (3 Hits, 51%)
4. (mid-screen) aaHPx2, Teleport, HP, JK, Torpedo (5 Hits, 55%)
5. (mid-screen) SUJP, Teleport, aaHP HP, JK, Torpedo (5 Hits, 59%)
6. (corner) SUJK, aaHP, Teleport, RH, HK (4 Hits, 66%)
7. (mid-screen) Shock Grab, HPx2, JK, Torpedo (5 Hits, 68%)
8. (corner) aaSUJK, JP, SUJK, Torpedo (4 Hits, 68%)
9. (corner) aaJP, RH, SUJK, Torpedo (4 Hits, 69%)
-Infinites
1. (corner) RH, RH, RH, RH...